Rendering for Sustainability
We recently completed a project rendering a proposed sustainable urban farm, a contest entry for the use of a city-owned lot in Atlanta. The farm would be an innovative blend of form and function, with footpaths and benches from which you could admire the hydroponic system, the block-long mural, or the solar sunflowers – which [...]
Interior Design Rendering
Recently we have worked on a number of rendering projects for interior designers. They have been really interesting projects because of how much the visualization has changed the design. In a few cases the designer actually switched to a completely different colour scheme. In one project the designer’s client decided against a hood fan and [...]
Rendering for EcoTourism
Recently we completed a really interesting 3D rendering project creating some images for an eco-tourism company. The project was visualizing several towers and platforms for a zip line project. We really enjoyed the project because it has some unique challenges, and was a nice change to do a project so based around natural objects and [...]
Virtual Reality: not just for Flight Simulators
It used to be very expensive to create a simulator. Now, most kids have several on their laptop. Computer game technology has come a long way in the last 10 years, to the point where realistic virtual reality can be run off the same computer you’re reading this on. Simulators have been used for years [...]
RealSpace switches to Blender as primary 3D modelling software
For 2011 RealSpace is switching to Blender as our primary 3D modelling software. We have previously used Maya as our primary software and Blender for scene setup and export, but with recent improvements to Blenders UI/usability we are making the full open source plunge. We have found that Blender has been very advantageous for exporting [...]
Vehicle safety simulator for Teck Mining – powered by Bullet physics
Our new safety & training simulator for Teck puts you into a surface mine, where you drive a rubber-tired bulldozer. We’ve integrated the Bullet Physics Library to power our vehicles – which include heavy equipment such as haul trucks and excavator shovels, and light transport vehicles. The physics engine also allows us to simulate debris-clearing [...]


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